Publications
A complete record of scholarship across emerging media, artificial intelligence, immersive systems, interactive narrative, human-computer interaction, digital humanism, and community-engaged design.
43 records
2026
3 publications- Merino, Francisco, Jorge Palinhos, and Joshua Fisher. "Introduction to the Special Issue: New challenges of interactivity in narrative creation." Aniki: Revista Portuguesa da Imagem em Movimento 13.2 (2026).
- Coker, K.K., Fisher, J.A. Human-AI collaboration in high-stakes domains: The moderating role of agency configuration in pharmaceuticals. Electron Markets 36, 53 (2026). https://doi.org/10.1007/s12525-026-00909-9
- Hong, Y., Kim, D., Li, T., & Fisher, J. A. (2026). “It’s Not Just Math and Culture”: Elementary Teachers’ Navigation of Culturally Relevant Mathematics in Racialized Contexts. Educational Studies, 1–19. https://doi.org/10.1080/00131946.2026.2655777
2025
4 publications- Fisher, Joshua A. "What We Talk About When We Talk About Insights from Interactive Digital Narratives." International Conference on Interactive Digital Storytelling. Cham: Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-032-12408-1_5
- Fisher, Joshua A, 'Virtual Movements, Real Consequences: Confrontations of Augmented Reality Social Media in Public Spaces' (23 Oct. 2025), in Laeeq Khan (ed.), Oxford Intersections: Social Media in Society and Culture (Oxford, online edn, Oxford Academic, 26 June 2025 - ), https://doi.org/10.1093/9780198945253.003.0015.
- Li, Tong, Fisher, J., Youn Hong (2025). Promoting Culturally Responsive Teaching via Educational Game Design –Teachers as Educational Game Designers. In Rajala, A., Cortez, A., Hofmann, R., Jornet, A., Lotz-Sisitka, H., & Markauskaite, L. (Eds.), Proceedings of the 19th International Conference of the Learning Sciences - ICLS 2025 (pp. 1824-1828). International Society of the Learning Sciences. https://doi.org/10.22318/icls2025.203206
- Fisher, Joshua A.; Reyes, María Cecilia; Barbara, Jonathan (2025). An Educator’s Guide to Interactive Digital Narrative: Syllabi and Resources From Around the World. Carnegie Mellon University. Book. https://doi.org/10.1184/R1/28923917.v2
2024
8 publications- Fisher, Joshua A., Maria Cecilia Reyes, and Jonathan Barbara. "Interactive Digital Narrative Syllabi from Around the World: A Preliminary Analysis." International Conference on Interactive Digital Storytelling. Cham: Springer Nature Switzerland, 2024.
- Gonzales, Ian, and Joshua A. Fisher. "Overlapping Expectations: Studying the Genre Relationship of Open-World and Ecocritical Genres." International Conference on Interactive Digital Storytelling. Cham: Springer Nature Switzerland, 2024.
- Fisher, Joshua A., & Palilonis, J. A. (2024). Assessment of Journalism Principles in Media: An Evaluative Instrument. Journalism Practice, 1–25. https://doi.org/10.1080/17512786.2024.2394551
- Koenitz, Hartmut, and Joshua A Fisher. “The Importance of Representative Likeness: Why We Should Represent Interactive Digital Narrative with Interaction.” Journal of Interactive Narrative 1, no. 1 (May 1, 2024). https://doi.org/10.62937/JIN.2024. TWME9651.
- Fisher, Joshua A., and Janíce Tisha Samuels. “Teaching Virtual Reality Interactive Digital Narratives: A Curriculum and Case Study.” Journal of Interactive Narrative 1, no. 1 (May 1, 2024). https://doi.org/10.62937/JIN.2024.GYAP6587.
- Silva, Rafael ML, et al. "With or Without Permission: Site-Specific Augmented Reality for Social Justice." Extended Abstracts of the CHI Conference on Human Factors in Computing Systems. 2024.
- Fisher, Joshua A., and Fernando Rochaix. "The Clarkston AR Gateways Project: Anchoring Refugee Presence and Narratives in a Small Town." arXiv preprint arXiv:2404.08179 (2024).
- Fisher, Joshua A. "Teaching Creatives to be AI Provocateurs: Establishing a Digital Humanist Approach for Generative AI in the Classroom." Tradition Innovations in Arts, Design, and Media Higher Education 1, no. 1 (2023): 5.
2023
3 publications- Fisher, Joshua A. "Building Student Capacity and Disciplinary Identity in an Immersive Media Course at a Small Liberal Arts College." Ethical Considerations of Virtual Reality in the College Classroom. Routledge, 2024. 98-117.
- Fisher, Joshua A. "Centering the Human: Digital Humanism and the Practice of Using Generative AI in the Authoring of Interactive Digital Narratives." In International Conference on Interactive Digital Storytelling, pp. 73-88. Cham: Springer Nature Switzerland, 2023.
- Antognoli, D., & Fisher, Joshua. A. (2023). A Proposed Taxonomy for the Design Qualities of Video Game Loading Interfaces and Processes.
2022
5 publications- Fisher, Joshua A., Vosmeer, M., Barbara, J. (2022). A New Research Agenda: Writing for Virtual Reality Interactive Narratives. In: Vosmeer, M., Holloway-Attaway, L. (eds) Interactive Storytelling. ICIDS 2022. Lecture Notes in Computer Science, vol 13762. Springer, Cham. https://doi.org/10.1007/978-3-031-22298-6_43
- Zoey Reyes and Joshua A. Fisher. 2022. The Impacts of Virtual Reality Avatar Creation and Embodiment on Transgender and Genderqueer Individuals in Games. In Proceedings of the 17th International Conference on the Foundations of Digital Games (FDG '22). Association for Computing Machinery, New York, NY, USA, Article 25, 1–9. https://doi.org/10.1145/3555858.3555882
- Fisher, Joshua A., Liss, L. (2022). Scales of Inclusion in a Vertically Integrated Program for a Community-Focused Interactive Experience. In: Daniela, L. (eds) Inclusive Digital Education. Educational Communications and Technology: Issues and Innovations. Springer, Cham. https://doi.org/10.1007/978-3-031-14775-3_11
- Fisher, Joshua A., & Gifreu Castells, A. (2022). The Ethics of Realism as a New Media Language in Immersive Media. FAMECOS Magazine , 29 (1), e43375.
- Fisher, Joshua A. "Epistemic Rhetoric in Virtual Reality Factual Interactive Digital Narratives." Frontiers in Virtual Reality: 56. 2022.
2021
5 publications- Fisher, Joshua A., Janíce Tisha Samuels "A Proposed Curriculum for an Introductory Course on Interactive Digital Narratives in Virtual Reality” Proceedings of the 14th International Conference on Interactive Digital Storytelling. Lecture Notes in Computer Science, Springer, Cham, 2021.
- Antognoli, David, Joshua A. Fisher "The Meaning and Purposes of Video Game Bathrooms." 2020 IEEE Conference on Games (CoG). IEEE, 2021.
- Fisher, Joshua A. "The Ontology of Mixed Reality Agents Memorializing the Dead and Dying." International Conference on Human-Computer Interaction. Springer, Cham, 2021.
- Fisher, Joshua A., 2021. Augmented And Mixed Reality For Communities. 1st ed. Boca Raton: CRC Press Taylor & Francis Group.
- Shiffman, Daniel. “Nature of Code for Unity.” Edited and translated by Joshua A Fisher, January 1, 2021. https://natureofcodeunity.com/.
2020
2 publications- Fisher, Joshua A., Sandjar Kozubaev "Applied Theater for Developing Participatory Design Fictions in Virtual Reality ." CCC through Design Fiction in VR Workshop at Designing Interactive Systems 2020 DIS2020, 2020
- Fisher, Joshua A., "Mixed Reality applied theatre at universities." New Perspectives on Virtual and Augmented Reality in Education. Routledge, 2020
2019
2 publications- Fisher, Joshua A., Melissa Foulger, and Jennifer Edwards. "Practical Insights for XR Devised Performances." International Conference on Interactive Digital Storytelling. Springer, Cham, 2019.
- Fisher, Joshua A. Interactive Non-fiction with Reality Media: Rhetorical Affordances. Diss. Georgia Institute of Technology, 2019.
2018
4 publications- Fisher, Joshua A. "Bauhaus scenography for virtual reality." Virtual Creativity 8.1 (2018): 39-57.
- Fisher, Joshua A., Sarah Schoemann "Toward an Ethics of Interactive Storytelling at Dark Tourism Sites in Virtual Reality" 2018 International Conference on Interactive Digital Storytelling. Springer, Cham, 2018.
- Fisher, Joshua A., Jay Bolter "Ethical Considerations for AR Experiences at Dark Tourism Sites" 2018 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Berlin, 2018.
- Fisher, Joshua A.,Linying Shangguan, Joshua Crisp "Developing a Platform for Community-curated Mixed Reality Play Spaces" In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play. ACM, 2018
2017
5 publications- Fisher, Joshua A., Amit P. Garg, Wesley Wang, Karan Pratap Singh. "Bauhaus Scenography for Virtual Environments." 23rd International Conference on Virtual Systems and Multimedia (VSMM). IEEE, 2017.
- Fisher, Joshua A. "Empathic Actualities: Toward a Taxonomy of Empathy in Virtual Reality." International Conference on Interactive Digital Storytelling. Springer, Cham, 2017.
- Fisher, Joshua A., Amit P. Garg, Karan Pratap Singh, Wesley Wang. 2017. "ARES: An Application of Impossible Spaces for Natural Locomotion in VR" 2017 CHI Student Game Competition. Extended Abstracts on Human Factors in Computing Systems (CHI EA '17). ACM, New York, NY, USA
- Fisher, Joshua A., Amit P. Garg, Karan Pratap Singh, Wesley Wang. “Designing Intentional Impossible Spaces to Increase Presence in Virtual Reality Narratives” 2017 IEEE Virtual Reality (VR), Las Vegas, NV, 2017
- Fisher, Joshua Adler, and Jeremy Applebaum. "Media device that uses geolocated hotspots to deliver content data on a hyper-local basis." U.S. Patent Application No. 14/812,678.
2016
2 publications- Fisher, Joshua A. "Utilizing the Mixed Reality Cube Taxonomy for Interactive Documentary Research."Proceedings of the 1st International Workshop on Multimedia Alternate Realities. ACM, 2016.
- Fisher, Joshua A. "Strong Concepts for Designing Non-verbal Interactions in Mixed Reality Narratives." International Conference on Interactive Digital Storytelling. Springer, Cham, 2016.